06-23-2005 05:59 PM
06-23-2005 07:15 PM
06-24-2005 03:09 AM
06-24-2005 11:08 AM
06-24-2005 11:52 AM - edited 06-24-2005 11:52 AM
Well, the diagram of my code is right there in front of your eyes. 🙂
@rmoss78 wrote:
Thanks! That is exactly what I was looking for. Now I have to figure out how you did it. I understand the bilinear interpolation equations but implementing it in LabVIEW was where I got stuck.
Rob
Message Edited by altenbach on 06-24-2005 09:53 AM
03-19-2010 10:52 AM
I found this thread while searching for a 4D linear interpolation function, which I didn't manage to find. So, I built one based off the well done 2D interpolation function here. Since it would have saved me some effort had it already existed, I thought I'd post it here for posterity. It was made for LabVIEW 7.1, but I don't see any reason why it shouldn't work outside that version.
There's one complication, which I left in place to match the operation of altenbach's code. As he said in the previous post, you have to normalize whatever actual grid spacing you may have into integer indices that span [0 : n-1]. Your point of interest then needs to be scaled accordingly.
Hope this helps any future searchers.
06-04-2013 03:27 PM - edited 06-04-2013 03:28 PM
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