09-23-2011 05:48 AM
Sure, makes sense thanks.
http://forums.ni.com/t5/LabVIEW/3D-Picture-Control-using-Mouse-Wheel/td-p/1715764
New thread for Mouse wheel 3D Picture Control functions!
09-23-2011 09:16 AM
Last update for ModelViewMatrix, if people are still confused these two links will prove useful.
http://www.songho.ca/opengl/gl_transform.html#modelview
http://www.songho.ca/math/homogeneous/homogeneous.html
The second link explains why you need to divide/multiply (however you interpret it) the matrices to get proper (x,y,z) cartesian coordinates.