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Intersections of objects in OpenGL / 3D Picture Control

Hi-

I need to determine the intersection of two objects in a 3D Picture control, I guess gamers would call this collision detection?

Attached is a simple VI that creates two Open GL objects a sphere and plane, what I want is the circle that describes the intersection of the two..

 

Clues?

 

Thanks in advance!

-jeff

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Hi Jeff,

 

Here is a collision detection community example that you may find of some use. Hope this helps!

 

National Instruments
Applications Engineer
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