08-08-2016 11:00 AM
We are still pretty happy in the EU without automatic transmissions, but maybe its because we do not live in our cars 😉
08-08-2016 11:04 AM
@billko wrote:It's disturbing. It's just a gross violation of the dataflow "prime directive".
That was also my first reaction. I admit that I have not messed around with them yet like I would like to, but I do see the value, especially with what R&D are messing around with (purely on paper at this point). JeffK is EXTREMELY proud of this feature. Personally, I mostly just seeing myself using it in a pipelined FPGA code. But time will tell.
08-08-2016 11:05 AM
@Blokk wrote:We are still pretty happy in the EU without automatic transmissions, but maybe its because we do not live in our cars 😉
But then you don't have to drive 300 miles to go to work. 😉
08-08-2016 11:22 AM
@billko wrote:
@Blokk wrote:We are still pretty happy in the EU without automatic transmissions, but maybe its because we do not live in our cars 😉
But then you don't have to drive 300 miles to go to work. 😉
Yes, and that is why an average American about 3 times more responsible for global warming 😄 But we got a bit far from LabVIEW, haha 😄
08-08-2016 11:44 AM
@billko wrote:
@User002 wrote:Let me try this one more time:
Mockery is the means used by the complexed ignorant to feel wise - Alejandro JodorowskiDid it gain traction this time around?
Or is the problem perhaps intractable?
Sometimes what appears to be "mockery" is just you "poking a little fun at your best buddy."
- Bill Ko
It indeed gives a nice litte giggle, doesn't it? I just can't seem to resist all those complexed ignorants out there.
Let me go just one final time:
Mockery is the means used by the complexed ignorant to feel wise - Alejandro Jodorowski
Don't you just love it?
08-08-2016 11:53 AM
@Blokk wrote:Yes, and that is why an average American about 3 times more responsible for global warming 😄 But we got a bit far from LabVIEW, haha 😄
We are doomed anyway, let's all have some fun pretending it'll all be fine while this fossil fueled party lasts.
But yeah, it's a bit offtopic now.
08-08-2016 12:00 PM
@crossrulz wrote:
@billko wrote:It's disturbing. It's just a gross violation of the dataflow "prime directive".
That was also my first reaction. I admit that I have not messed around with them yet like I would like to, but I do see the value, especially with what R&D are messing around with (purely on paper at this point). JeffK is EXTREMELY proud of this feature. Personally, I mostly just seeing myself using it in a pipelined FPGA code. But time will tell.
Anyone having some detailed knowledge on it's implementation? My guess it's standard LV queues and scripts neatly wrapped up somewhere underneath that BD primitive?
08-08-2016 12:12 PM
@User002 wrote:Anyone having some detailed knowledge on it's implementation? My guess it's standard LV queues and scripts neatly wrapped up somewhere underneath that BD primitive?
I know the messaging Channels are just queues wrapped up in a weird way. Couldn't tell you for sure the others.
08-08-2016 12:15 PM
@crossrulz wrote:I know the messaging Channels are just queues wrapped up in a weird way. Couldn't tell you for sure the others.
If so, would Channels work on FPGA targets?
08-08-2016 12:26 PM - edited 08-08-2016 12:30 PM
Wow very off topic. You'd be right about the communication method just being a queue underneith the hood which is fine. It's actually done pretty well and is quite fast, I'm sure plenty of effort was put into performance since this will likely be used in communication mechanizms.
As for other features, there is the Variant Attribute read write using the IPE structure. I heard it is fast but haven't fully tested it yet. I intend on re-writing some tools I have with it to see if it is noticeable.
The Greedy Selection is sorta nice showing what is being selected.
Built in QD shortcuts are nice, and haveing a semi-standard is nice for going to a new machine or for taking exams.
And there's a few undocumented features with VIMs.
As for Channel wires, well it is obvious that this makes simple, and maybe even medium sized applications easier to follow, and faster to develop. Creating a CLD using channel wires and multiple loops sounds awesome. I'm not so convinced that channel wires work well for large scale applications, but who knows maybe they will and I'll be sure to play around with them. But the issue I see is channel wires don't really scale well. They are pretty explicit with their data types, and their endpoints, and large scale applications are generally more fluid than that, with things like actors being able to come online and offline as needed.
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