I am trying to communicate several PCs whith a server throug the functions
about TCP/IP LabWindows supports. Each client sends 4 buffers with information.
My problem happens even with only one client and it is the following: The
server can sometimes receives all the buffers, but not always. I would like
to know if it is due to the time the server needs to process all the information.
Is there anyway to access to the queue of the operative system where the
buffers are kept? Am I obligued to send only one buffer with all the information?
In that case the buffer would become too long. Is the solution in using multithreadin
even only with one client? I would be very grateful if somebody could help
me. Thank you in avance.