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Passing a single structure via Client/ServerTCPRead/Write functions and insuring that all the data is transferred

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Hi Decoy,

what is the diffrence between twos code,Please explain me,Iam Right now doing Server-client Project.

bytesRead = ClientTCPRead (connectionHandle, &buffer[messageSize - bytesToRead], bytesToRead, 0);


   read = ClientTCPRead( connection, (unsigned char *)buffer + read_total, sizeof( message ) - read_total, 10 )
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