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Copy images from ringbuffer into ram

I changed the "Acquire every Image (Optimized Performance).vi" example in 2 ways. Overwrite Mode: Fail and I create an array from an extracted image in order to save it in ram. I get crazy low processing rate of under 4 per second. I am running this on a 4 GHz Xeon and 128gb ram machine.

 

Am I doing something completely wrong?

copy image slow.png

processing framerate.PNG

Actor Framework
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you probably have to re-work this section

 

alexderjuengere_0-1686133608176.png

 

 

feed the initialized 3d array in a shift register instead of a tunnel and use "index array"+"replace array subset" or alternatively use the for loop's auto-indexing on the the blue 2d array inside the loop instead of feeding the 2d array into "insert into array".

 

 

 

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I changed the tunnels to shift register, now it works. 

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