My 2000 dollar worth, run of the mill desktop PC has 4 teraflop of brute computation power hiding in 4 GPUs. None of which is accessible for my programs I develop in Labwindows.
Shame!
With the release of the new OpenCL it is possible to generate a "platform independent" GPU computing library. That would place Labwindows on the same or better footing than Labview that already has some GPU computing support.
The advantages are obvious: huge gain in data processing speed, real-time application with streaming data, pattern-recognition (video) applications, image processing, data-parallel tasks in (technical) modeling arena.
I am playing with some optimization algorithms (genetic algorithms, evolutionary algorithms) that benefit and show amazing gains since they are ideal for data-parallel applications! Currently working on the specs for a new type of controller that would optimize several parameters to figure out the state of the tissue culture (expanding, producing, overgrowing, etc.) to maximize productivity and to calculate the optimal settings using evolutionary algorithms... Any complex process control could take advantage of this kind of applications -currently not available- because of computational limitations. Had a previous optimization task that would have taken 150,000 years to complete using a brute force algorithm on a "monofilament" CPU-based application. Converted it to a genetic algorithm and it gives me a good enough solution in 3-4 days on the same standard PC. Now, with GPU, that problem could be solved in fifteen minutes while expanding the evolutionary depth and finding better solutions using even more complex fitness functions.
Ask yourself what do you want: tinkering with the conveniences of the IDE that already does the job well enough; or open the door to new landscapes that could be conquered by using the simple elegance and effectiveness of LabWindows and the power of GPUs?
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.