01-10-2016 04:15 PM - edited 01-10-2016 04:16 PM
OK, here's the (seemingly?) correct way to read LUT files into a 256 element color map (LabVIEW 2014).
See if it works for you. 😄
01-11-2016 01:35 AM
Hi Christian,
thanks for correcting me.
It was a (kind of) copy&paste error: I looked at those LUT files using a hex editor presenting byte offsets in hexadecimal. Ofcourse you need to use 0x100=0d256 instead of 0d100 when reshaping the array.
Background: Several years ago I worked with an ultrasonic microscope. The software for that scope used similar (or even the same) color files for generating images - back then I also used my own LabVIEW routine to convert measurement results to nice(r) images and also had to load such LUT files. Back then those files also had a filesize of 768 bytes (768 = 3*256 = 256 * RGB), so all you have to do when loading them is to recognize the order the bytes are written in such files (either "RGB, RGB, RGB…" or "RRR…, GGG…, BBB…").
01-11-2016 02:21 AM - edited 01-11-2016 02:30 AM
In summary:
In any case, this website has a nice collection of color tables and I might actually use some of those. Great find. Thanks!