When you create a class, it gets assigned a "random" color. But there are only 6 (or so) colors that are randomly chosen from. I do a lot of LVOOP, and generate a lot of classes. But because there's such a small selection of colors, I'll often drop class methods with the same color banner next to each other (and yes, with text), and it can sometimes be a bit misleading.
Why not have, say, 64 colors that are used to randomly assign class colors? Or better yet, just use a randomly generated color within a range of shades? It's such a simple change yet it would have a meaningful impact on the developer experience (well, at least mine).
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